Galmothor the Second
Male Elven Housekeeper
He is an adult elf with grey eyes, a strawberry quiff, a clean shaven face, and grey skin.
Personality Traits: Mean, Impatient.
Alignment: neutral.
Born: 341 AC (Age 459)
Orientation: Hetrosexual
Home: Felaor's Roofers
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Rwenth the Second
Mother: Tinuvian the First (Deceased)
Father: Amrodon the First (Deceased)
Children
- Idrinde the Second - age 351 ♀
- Indiir the First - age 350 ♂
- Celebrinas the First - age 216 ♀
Siblings
- Elbereel the Second - age 542 ♀
- Vannen the First - age 493 ♀
- Inuvias the First - age 482 ♀
- Elwindaain the First - age 466 ♀
- Findeor - age 451 ♂
- Elebrari the First - age 424 ♀
- Aneleth the First - age 363 ♀
- Patron Maglorfion - age 357 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 15 | 10 | 12 | 8 | 11 |
| -1 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Insight +3
Abilities:
- Fey Ancestry. Galmothor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 cp | Bucket | common | 2 lbs. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Rwenth" engraved on the inside. | |
| 1 | 840 gp | Imp-powered encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 6 sp 8 cp | Money Pouch | common | Galmothor's money pouch. It has 6 sp and 8 cp in it. | ¼ lb. |