Anthor the Second

Male Elven Housekeeper

He is an adult elf with blue eyes, dyed red hair in a plait, a clean shaven face, and light brown skin.

Personality Traits: Patient, Reckless.

Alignment: lawful neutral.

He is a follower of Gaia. (CN)

Born: 334 AC (Age 467)

Orientation: Hetrosexual

Home: Amarwende's Enigmatic Magic-Shops

Settlement: City of Elwindal

Spouse: Amarwende the First

Mother: Nimrodna the First (Deceased)

Father: Findi the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 10 12 11 8
+1 +1 +1 -1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Insight +3

Abilities:

  • Fey Ancestry. Anthor has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Amarwende" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 1 gp 2 cp Money Pouch Anthor's money pouch. It has 10 sp and 2 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.

Download as Fantasy Grounds NPC

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