Anthor the Second
Male Elven Housekeeper
He is an adult elf with blue eyes, dyed red hair in a plait, a clean shaven face, and light brown skin.
Personality Traits: Patient, Reckless.
Alignment: lawful neutral.
He is a follower of Gaia. (CN)
Born: 334 AC (Age 467)
Orientation: Hetrosexual
Home: Amarwende's Enigmatic Magic-Shops
Settlement: City of Elwindal
Spouse: Amarwende the First
Mother: Nimrodna the First (Deceased)
Father: Findi the First (Deceased)
Children
- Patron Galadod - age 354 ♂
- Fingolail the First - age 301 ♂
- Maedhas - age 129 ♂
- Indunde the First - age 106 ♀
Siblings
- Yavande the First - age 328 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 10 | 12 | 11 | 8 |
| +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Insight +3
Abilities:
- Fey Ancestry. Anthor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amarwende" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 1 gp 2 cp | Money Pouch | Anthor's money pouch. It has 10 sp and 2 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. |