Carant Folmacclin
Male Elven Veteran Ranger
He is an adult elf with grey eyes, a horseshoe of dyed auburn hair, and olive skin.
Personality Traits: Pessimistic, Responsible.
Alignment: neutral.
Born: 272 AC (Age 528)
Orientation: Hetrosexual
Home: Ranger's Guild Hall
Settlement: Nerdanan (immigrated from The Ruins of Kitsbain)
Mother: Indisdel (Deceased)
Father: Erosel (Deceased)
Siblings
- Oronhil the First - age 566 ♂
- Egalmobor (Deceased) - age 79 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 17 | 8 | 8 | 10 | 10 |
| -2 | +3 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 36 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +6 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +3, Investigation +3, Animal Handling +2
Abilities:
- Fey Ancestry. Carant has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Multiattack. Carant attacks twice.
- Spellcasting. Carant Folmacclin is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 17 | 5 cp | Arrow | 1 lb. | |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 8 gp | Map of Astrus | A complete and accurate map of Astrus. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 3 gp 3 sp 7 cp | Money Pouch | Carant's money pouch. It has 3 gp, 2 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |