Morweel the Second
Female Elven Noble
She is an adult elf with brown eyes, long tied back dyed brown hair, and medium brown skin.
Personality Traits: Tolerant, Optimistic, Serious.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 266 AC (Age 534)
Orientation: Hetrosexual
Home: Elwindunde's Manor
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Oropor the First
Mother: Elwindunde the First (Deceased)
Father: Arantkil the First (Deceased)
Children
- Elwindunde the Second - age 337 ♀
- Angrodor the First - age 276 ♂
- Indaiel the First - age 270 ♀
- Belegoler the Second - age 254 ♂
Siblings
- Eledhwenil the First - age 512 ♀
- Nimrodri Ferriteminer - age 503 ♀
- Serielnel - age 439 ♀
- Inuvel - age 343 ♀
- Galadrieldal the First - age 339 ♀
- Gildoin the First - age 279 ♂
Half-Siblings (Father's Side)
- Nimliel the First - age 121 ♀
Adventures
- Survivors of Kitsbain: Stories to tell and heirlooms to retrieve.
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 9 | 11 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Morweel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 1 matches. | ||
| 1 | 103 gp 5 sp | Aquamarine earrings | uncommon | A pair of electrum earrings, with medium aquamarine stones inset. | |
| 1 | Negotiable | Fleek's needy book of life saving tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Oropor" engraved on the inside. | |
| 1 | 60 gp | Gold gorget | common | A heavy gorget made of gold. | |
| 1 | 180 gp | Kinetic lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle. |
|
| 1 | 12 gp 1 sp 7 cp | Money Pouch | common | Morweel's money pouch. It has 10 gp, 20 sp and 17 cp in it. | 1 lb. |
| 1 | 80 gp 5 sp | Opal-studded ring | uncommon | A gold ring, with 2 small opal stones inset. | |
| 1 | 140 gp 7 sp | Pair of Jade encrusted shoulder clasps | common | An pair of elaborate silver shoulder clasps, with 11 small jade stones between them. |