Archchancellor Serith
Female Elven Wizard
She is an adult elf with grey eyes, long strawberry hair with a fringe cut, and pale white skin.
Personality Traits: Pessimistic, Jovial, Personable.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 258 AC (Age 542)
Orientation: Homosexual
Home: Wizard University
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Mother: Galadari the First (Deceased)
Father: Amraor the First (Deceased)
Siblings
- Ardaeth the Second - age 560 ♀
- Eilirda - age 541 ♀
- Findon the First - age 488 ♂
- Gildir (Deceased) - age 85 ♂
- Amrokil (Deceased) - age 82 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 13 | 11 | 13 | 11 |
-2 | +2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 35 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Crossbow, light. Ranged Weapon Attack: +5 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Arcana +4, Insight +3
Abilities:
- Fey Ancestry. Serith has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Serith is a spellcaster. Her spellcasting ability is int (spell save DC 12, +4 to hit with spell attacks). Serith can have 13 spells from her spellbook prepared. Her available spell slots are 1st-level: 4, 2nd-level: 3, 3rd-level: 2.
Spells Known:
-
Cantrip
(at will):
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 1 gp | Case, crossbow bolt | common | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
15 | 5 cp | Crossbow bolt | common | 1½ lbs. | |
1 | 25 gp | Crossbow, light | common | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
1 | 25 gp 7 sp | Jade necklace | uncommon | A silver necklace, with a medium jade gem hanging from it. | |
1 | 4 gp 2 sp 3 cp | Money Pouch | common | Serith's money pouch. It has 3 gp, 10 sp and 23 cp in it. | ¾ lb. |
1 | Pouch of mint | common | A small pouch containing dried mint. It has lost its potency. | ||
1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 8 gp 9 sp 1 cp | Quartz encrusted shoulder clasp | common | An elaborate pewter shoulder clasp, with 7 small quartz stones inset. | |
1 | 1,300 gp | Serith's Spellbook | uncommon |
A spellbook containing 15 spells. 1st-level: 2nd-level: 3rd-level: |
3 lbs. |
1 | Twine | common | A short length of twine. Just a few foot long. |