Aredhwenna the First

Female Elven Housekeeper

She is an adult elf with copper eyes, short curly auburn hair, and medium brown skin.

Personality Traits: Idealistic, Secretive, Reckless.

Alignment: neutral.

Born: 255 AC (Age 545)

Orientation: Hetrosexual

Home: Mahtalas' Jewellers

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Amraor the Second

Mother: Edhweari (Deceased)

Father: Maki (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 13 10 9 14 11
+1 +2

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +4

Abilities:

  • Fey Ancestry. Aredhwenna has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "A game of mistars" By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.
5 lbs.
1 10 gp "The locked room" By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
1 10 gp "The missing jewel" By Induilawen

Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy.
5 lbs.
1 5 gp "Their only star" By Ronald Whimhand

Not a particularly famous book, yet quite compelling.
5 lbs.
1 12 gp 8 sp 8 cp Engraved Quartz-studded ring A electrum ring, with 4 medium quartz stones inset and fine engraving work.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Amraor" engraved on the inside.
1 Lock of hair An old looking lock of hair, tied with twine.
1 2 gp 4 sp 6 cp Money Pouch Aredhwenna's money pouch. It has 23 sp and 16 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 23 gp Splendid Quartz necklace A gold necklace, with 6 medium quartz gems hanging from it.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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