Rindnna the First

Female Elven Housekeeper

She is an adult elf with amber eyes, strawberry hair in a plait, and grey skin.

Personality Traits: Humorless, Idealistic, Impatient.

Alignment: neutral.

Born: 255 AC (Age 545)

Orientation: Hetrosexual

Home: Anairon's Barrel Coopers

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Glor the First

Mother: Rieldirnna the First (Deceased)

Father: Magloir the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 9 12 11 11
+1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, History +2

Abilities:

  • Fey Ancestry. Rindnna has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Book A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). 5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Glor" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 9 sp 3 cp Money Pouch Rindnna's money pouch. It has 29 sp and 3 cp in it. ⅝ lb.

Download as Fantasy Grounds NPC

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