Angrong the First
Male Elven Medic
He is an elderly elf with grey eyes, very short white hair, a clean shaven face, and light brown skin.
Personality Traits: Cautious, Jovial, Pessimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 241 AC (Age 559)
Orientation: Hetrosexual
Home: Indisri's Jewellers
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Amarindaen the First (Deceased)
Mother: Thieen the First (Deceased)
Father: Galathiin the First (Deceased)
Children
- Galathiin the Second - age 416 ♂
- Patron Edheel - age 258 ♀
Siblings
- Elebren the First (Deceased) - age 267 ♀
Half-Siblings (Mother's Side)
- Eledhwennna Bannhead the First - age 529 ♀
- Commander Edaiwen the First - age 482 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 8 | 12 | 9 | 7 |
| -1 | +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Persuasion +1
Abilities:
- Fey Ancestry. Angrong has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp | A solid gilded copper arm ring | A chorded gilded copper band, worn around the upper arm. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 2 gp 6 sp 7 cp | Money Pouch | Angrong's money pouch. It has 1 gp, 15 sp and 17 cp in it. | ⅝ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |