Mahtaer Uissaeial
Male Elven Farm Hand
He is an adult elf with one brown eye (his right is closed and scarred), short curly dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Cautious, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 534 AC (Age 266)
Orientation: Hetrosexual
Home: None
Settlement: Port Aredinglind (immigrated from Findisri)
Mother: Edhwhel Anelna Orbryoro
Father: Egalmin Salgafin Uissaeial (Deceased)
Siblings
- Celeas Elronos Uissaeial - age 399 ♂
- Carador Celear Uissaeial - age 381 ♂
- Tatios Uissaeial - age 358 ♂
- Aredis Elberen Orbryoro - age 276 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 10 | 8 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +1
Abilities:
- Fey Ancestry. Mahtaer has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Mahtaer's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | Pouch of mint | common | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |