Eldalin Turgon Yeschil

Male Elven Highwayman

He is an adult elf with grey eyes, strawberry hair in a ponytail, a clean shaven face, and olive skin.

Personality Traits: Upbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 501 AC (Age 299)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Findisri)

Mother: Elenwrda Idrilasil Stalemsin

Father: Orfinlas Oronwher Yeschil

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 12 8 11 11 9
+1 -1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Fey Ancestry. Eldalin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Eldalin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Eldalin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 8 sp 5 cp Money Pouch Eldalin's money pouch. It has 18 sp and 5 cp in it. ⁷⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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