Radulfus Tracy

Male Human Bandit

He is an adult human with amber eyes, black and grey streaked hair in braids, a big bushy beard, and medium brown skin.

Personality Traits: Serious, Evasive.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Homosexual

Home: None

Settlement: Beckenley

Mother: Marion Tracy

Father: Redvers Tracy

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 9 8 11 8
+1 -1 -1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Acrobatics +3

Abilities:

  • Sneak Attack. Once per turn, Radulfus can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Radulfus knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 2 sp 5 cp Amethyst ring uncommon A gilded copper ring, with 1 medium a amethyst stone inset.
4 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard common 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 6 sp 9 cp Money Pouch common Radulfus' money pouch. It has 5 gp, 5 sp and 19 cp in it. ⅝ lb.
1 2 gp Tent, two-person common A simple and portable canvas shelter, a tent sleeps two. 20 lbs.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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