Rosie Bean
Female Human Master Cobbler
She is an adult human with blue eyes (behind a pair of spectacles), long flowing light-brown hair, and olive skin.
Personality Traits: Greedy, Idealistic, Shy.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 754 AC (Age 46)
Orientation: Homosexual
Home: Rosie's Cobblers
Settlement: Beckenley
Spouse: Christiania Bean
Mother: Lou Bean (Deceased)
Father: Richardus Bean (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 12 | 9 | 9 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | Door Key | common | The key to Rosie's Cobblers. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Christiania" engraved on the inside. | |
| 1 | 8 cp | Large copper ear hoop | common | A large copper hoop earring. | |
| 1 | 2 gp 4 sp 1 cp | Money Pouch | common | Rosie's money pouch. It has 23 sp and 11 cp in it. | ⅝ lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |