Charles Fareward
Male Human
He is an elderly human with amber eyes, grey hair in a bun, a clean shaven face, and light brown skin.
Personality Traits: Reckless, Personable.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 751 AC (Age 50)
Orientation: Hetrosexual
Home: Fareward's Cobblers
Settlement: Port Watgrave
Spouse: Harriot Fareward
Mother: Juliana Fareward (Deceased)
Father: Walkelinus Fareward (Deceased)
Children
- Leonora Flinn - age 19 ♀
- Archie Fareward - age 16 ♂
- Emmeline Fareward - age 14 ♀
Siblings
- Ollie Fareward - age 46 ♂
- Bridget Maxwell - age 41 ♀
- Philippus Fareward - age 36 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 8 | 11 | 11 | 7 | 10 |
+1 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
9 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Investigation +1
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Broken arrow | A broken arrow, missing its tip. | ||
1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Harriot" engraved on the inside. | |
1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
1 | 1 gp 8 sp 5 cp | Money Pouch | Charles' money pouch. It has 17 sp and 15 cp in it. | ⅝ lb. |