Dekin

Male Otterfolk Leatherworker's Apprentice

He is an adolescent otterfolk with grey eyes and medium brown fur with grey fur on their face.

Personality Traits: Energetic, Shy, Kind.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Bisexual

Home: Threnapup's Handcrafted Pursemakers

Settlement: Bailden

Mother: Pleru

Father: Heyelo

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 11 7 9 12
+1 -1 +1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +3

Abilities:

  • Hold Breath. Dekin can hold their breath for up to 30 minutes at a time.
  • Bite. Dekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 Leatherworking Awl A small metal spike with a round wooden handle, used for marking or piercing leather.
1 1 gp 9 sp 3 cp Money Pouch Dekin's money pouch. It has 18 sp and 13 cp in it. ⅝ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback