Riemeek Thelipup

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.

Personality Traits: Secretive, Shy, Tolerant.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Thelipup's Beer-Sellers

Settlement: Bailden

Mother: Theli Froolipup (Deceased)

Father: Reyelo Mieypup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 7 11 11
-2 +2 -1

ACHPPassive
Perception
Speed
12 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +1

Abilities:

  • Hold Breath. Riemeek can hold their breath for up to 30 minutes at a time.
  • Bite. Riemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 4 sp 5 cp Money Pouch Riemeek's money pouch. It has 13 sp and 15 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

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