Neakol
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and grey fur with dark brown fur on their face and chest.
Personality Traits: Altruistic, Tired, Evasive.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 760 AC (Age 40)
Orientation: Hetrosexual
Home: Threyekin's Bait Shop
Settlement: Bailden
Mother: Plooma (Deceased)
Father: Drookol Wierepup (Deceased)
Siblings
- Plootu Hatfield - age 47 ♀
- Llela - age 46 ♀
- Pleetu - age 40 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 7 | 8 | 12 |
| -2 | +1 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, History +1
Abilities:
- Hold Breath. Neakol can hold their breath for up to 30 minutes at a time.
- Bite. Neakol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | 25 gp 2 sp 7 cp | Engraved Aquamarine ring | uncommon | A gilded copper ring, with 1 small a aquamarine stone inset and fine engraving work. | |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp 1 sp 7 cp | Money Pouch | common | Neakol's money pouch. It has 2 gp and 17 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |