Mayme Washburn-Gorham
Female Human Bandit
She is an elderly human with one brown eye (her right is closed and scarred), long tied back dyed purple hair, and medium brown skin.
Personality Traits: Tired, Shy, Kind.
Alignment: neutral.
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Rorimham)
Mother: Selinne Washburn-Gorham (Deceased)
Father: Griffim Washburn-Gorham (Deceased)
Siblings
- Moses Gorham - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 8 | 8 | 10 | 10 | 12 |
| -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Acrobatics +1, Perception +2
Abilities:
- Sneak Attack. Once per turn, Mayme can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Mayme knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A brief history of Ataland for children (or busy adults)" |
By Lóhal, daughter of Tharóin A quick summary of the last 800 years. |
5 lbs. |
| 1 | 5 gp | "Our boring home" |
By Rielain Pholon Not a particularly famous book, but a good read. |
5 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 6 gp 6 sp 5 cp | Extravagant Quartz necklace | A gilded copper necklace, with a string of 5 small quartz gems. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 9 sp 7 cp | Money Pouch | Mayme's money pouch. It has 4 gp, 18 sp and 17 cp in it. | ¾ lb. |
| 1 | 1 cp | Sack | ½ lb. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |