Lebrimin Hani

Male Elven Bandit

He is an adult elf with blue eyes, long curly light-brown hair, and light brown skin.

Personality Traits: Pessimistic, Tense.

Alignment: neutral.

Born: 678 AC (Age 122)

Orientation: Hetrosexual

Home: None

Settlement: Chromepass (immigrated from Amariande)

Mother: Idriil Vardanoth Ralli

Father: Galadin Ennaor Hani

Siblings

Statistics

STRDEXCONWISINTCHR
8 14 11 10 10 10
-1 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Fey Ancestry. Lebrimin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Lebrimin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Lebrimin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 Comb common A comb.
8 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 25 gp 5 sp 3 cp Engraved Quartz ring uncommon A silver ring, with 1 very large a quartz stone inset and fine engraving work.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 9 sp 4 cp Money Pouch common Lebrimin's money pouch. It has 4 gp, 18 sp and 14 cp in it. ¾ lb.
1 6 cp Pewter necklace common A plain pewter necklace.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback