Israel Snyder

Male Human Noble

He is an adult human with brown eyes, short curly auburn hair, a clean shaven face, and medium brown skin.

Personality Traits: Introverted, Jovial, Evasive.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Snyder's Manor

Settlement: Wymondheath

Spouse: Alice Snyder

Mother: Sallie Snyder

Father: Lester Snyder (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 13 12 7
-2 +1 +1 -1

ACHPPassive
Perception
Speed
10 12 11 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear stud common A plain adamant stud, with a pin & clasp.
1 75 gp 8 sp Extravagant Alexandrite necklace uncommon A silver necklace, with a string of 3 small alexandrite gems.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Alice" engraved on the inside.
1 15 gp Longsword common A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 15 gp 9 sp 5 cp Money Pouch common Israel's money pouch. It has 15 gp, 7 sp and 25 cp in it. 1 lb.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 6 gp Street Map of Wymondheath common An accurate street map of Wymondheath. Includes most streets and and many important dwellings. Also includes a small amount of the surrounding area.
1 Negotiable The subtle wizard's hat of reminiscing uncommon This wizard's hat has it's command word "meaning" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The hat is hidden from detect magic.

Download as Fantasy Grounds NPC

Send Feedback