Pand Buncegirdle
Female Halfling Head Cook's Apprentice
She is an adolescent halfling with grey eyes, short brown hair in a side parting, and light brown skin.
Personality Traits: Idealistic, Unperturbed, Mean.
Alignment: neutral.
Born: 781 AC (Age 19)
Orientation: Bisexual
Home: Pearlda's Pastry Shop
Settlement: Scudworth
Mother: Grimarda Buncegirdle
Father: Sigismbo Buncegirdle
Siblings
- Dudoic Buncegirdle - age 31 β
- Orhendaise Bankman-Buncegirdle - age 26 β
- Melior Buncegirdle - age 15 β
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 11 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Pand rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pand has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pand can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 7 sp 4 cp | Money Pouch | Pand's money pouch. It has 7 sp and 4 cp in it. | ΒΌ lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 12 gp 6 sp 4 cp | Tourmaline necklace | A copper necklace, with a small tourmaline gem hanging from it. |