Isumac Smallville-Gooldears

Male Halfling Housekeeper

He is an adult halfling with amber eyes, dyed brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin.

Personality Traits: Hilarious, Tense, Evasive.

Alignment: chaotic neutral.

Born: 735 AC (Age 65)

Orientation: Hetrosexual

Home: Bankman's Manor

Settlement: Scudworth

Spouse: Pandonnima Smallville-Gooldears

Children

Statistics

STRDEXCONWISINTCHR
6 15 8 12 12 9
-2 +2 -1 +1 +1

ACHPPassive
Perception
Speed
12 3 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Lucky. When Isumac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Isumac has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Isumac can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp 5 sp 8 cp Engraved Quartz-studded ring A silver ring, with 2 medium quartz stones inset and fine engraving work.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Pandonnima" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 1 gp 1 sp 2 cp Money Pouch Isumac's money pouch. It has 11 sp and 2 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
4 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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