Jasmirara Heaplock-Beaver
Female Halfling Hunter
She is an adult halfling with blue eyes, very short blond hair, and light pink skin.
Personality Traits: Daring, Shy.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Scudworth
Spouse: Holman Heaplock-Beaver
Mother: Faithful Menegilia Bagtook-Heaplock
Father: Cotmasm Bagtook-Heaplock (Deceased)
Children
- Sigismbo Heaplock-Beaver - age 21 ♂
- Poscoar Heaplock-Beaver - age 19 ♂
- Hend Heaplock-Beaver - age 15 ♂
Siblings
- Pearlose Hayville - age 42 ♀
- Buccaim Bagtook-Heaplock - age 39 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 11 | 10 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Jasmirara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jasmirara has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jasmirara can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Holman" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Jasmirara's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |