Jasmirara Heaplock-Beaver

Female Halfling Hunter

She is an adult halfling with blue eyes, very short blond hair, and light pink skin.

Personality Traits: Daring, Shy.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Scudworth

Spouse: Holman Heaplock-Beaver

Mother: Faithful Menegilia Bagtook-Heaplock

Father: Cotmasm Bagtook-Heaplock (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 11 10 11
-2

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Jasmirara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jasmirara has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jasmirara can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Holman" engraved on the inside.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Jasmirara's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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