Marcme Diggleiffer
Male Halfling
He is an elderly halfling with hazel eyes, thin scruffy dark-brown hair, bushy sideburns, and dark brown skin.
Personality Traits: Downbeat.
Alignment: neutral.
Born: 710 AC (Age 90)
Orientation: Hetrosexual
Home: Diloriama's Vintners Wine-Sellers
Settlement: Scudworth
Spouse: Diloriama Diggleiffer
Children
- Glorile Pansose - age 59 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 11 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +2
Abilities:
- Lucky. When Marcme rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Marcme has advantage on saving throws against being frightened.
- Halfling Nimbleness. Marcme can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Diloriama" engraved on the inside. | |
| 1 | 4 gp | Large electrum ear hoops | A pair of large electrum hoop earrings. | |
| 1 | 2 gp 5 sp 6 cp | Money Pouch | Marcme's money pouch. It has 2 gp, 3 sp and 26 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. |