Lothodo Reyne
Male Longfoot Hatter
He is an adult longfoot with one grey eye (his left is covered by an eye-patch), short strawberry and grey streaked hair in a side parting, bushy sideburns, and pale white skin.
Personality Traits: Tolerant, Mean, Evasive.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 760 AC (Age 40)
Orientation: Hetrosexual
Home: Lothodo's Hatmakers
Settlement: Port Loughfield
Spouse: Estelle Reyne
Mother: Elisabeth Reyne (Deceased)
Father: Fastffo Reyne
Children
- Julia Reyne - age 12 ♀
- Guy Reyne - age 6 ♂
- Mona Reyne - age 1 ♀
Siblings
- Lula Harmon - age 36 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 10 | 9 | 11 | 8 | 8 |
-2 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Lothodo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lothodo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lothodo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Estelle" engraved on the inside. | |
1 | 4 gp | Gold septum ring | A thick gold hoop, worn through the nose. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 4 sp 6 cp | Money Pouch | Lothodo's money pouch. It has 4 sp and 6 cp in it. | ³⁄₁₆ lb. |
1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. |