Jemica Hollis

Female Longfoot

She is an elderly longfoot with brown eyes, scruffy dyed blond hair, and medium brown skin.

Personality Traits: Upbeat, Evasive.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 722 AC (Age 78)

Orientation: Hetrosexual

Home: Baggins' Barbers

Settlement: Port Loughfield

Mother: Della Hollis (Deceased)

Father: Caramtho Hollis (Deceased)

Statistics

STRDEXCONWISINTCHR
6 11 10 13 9 11
-2 +1

ACHPPassive
Perception
Speed
10 4 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Lucky. When Jemica rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jemica has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jemica can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling

Inventory

Quantity Value Item Description Weight
1 5 gp "Every brilliant sun" By Leroy Boon

Not a particularly famous book, but a good read.
5 lbs.
1 25 gp "Identifying Stonework" (Illustrated) By Thóni Eagertunnel

A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works. An expensive illustrated edition, with painted etchings.
5 lbs.
1 Boiled Sweets Homemade boiled sweets made from pears. The juice was filtered, evaporated, caramelized, and allowed to harden. ¹⁄₁₆ lb.
3 Broken arrow A broken arrow, missing its tip.
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 1 gp 1 sp 6 cp Money Pouch Jemica's money pouch. It has 9 sp and 26 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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