Ysac Sanderson the 2nd

Male Human Poacher

He is an adult human with blue eyes, long flowing blond hair, a long beard, and light brown skin.

Personality Traits: Irritable.

Alignment: chaotic evil.

He is a follower of Kalis. (CE)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Moroville

Mother: Lucretia Sanderson

Father: Shadrach Sanderson

Siblings

Statistics

STRDEXCONWISINTCHR
8 11 10 12 10 11
-1 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: chaotic evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Ysac can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Ysac knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 2 gp Holy Symbol (Kalis) A holy symbol in the shape of a skull.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 1 sp 5 cp Money Pouch Ysac's money pouch. It has 2 gp, 10 sp and 15 cp in it. ½ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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