Herman Prescott the 2nd

Male Human Veteran Adventurer

He is an adult human with brown eyes, a black quiff, a clean shaven face, and dark brown skin.

Personality Traits: Shy.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Moroville

Mother: Emma Prescott (Deceased)

Father: Leroy Prescott the 2nd (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 8 12 12 8 11
-1 +1 +1 -1

ACHPPassive
Perception
Speed
14 44 11 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2, Intimidation +3

Abilities:

  • Action Surge. Once per day, Herman can take an additional action on their turn.
  • Multiattack. Herman attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
3 Button A loose green button.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 cp Flask or tankard 1 lb.
1 5 gp 3 sp Money Pouch Herman's money pouch. It has 5 gp, 1 sp and 20 cp in it. ½ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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