Herman Prescott the 2nd
Male Human Veteran Adventurer
He is an adult human with brown eyes, a black quiff, a clean shaven face, and dark brown skin.
Personality Traits: Shy.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Moroville
Mother: Emma Prescott (Deceased)
Father: Leroy Prescott the 2nd (Deceased)
Siblings
- Christiana Huffman - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 8 | 12 | 12 | 8 | 11 |
| -1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2, Intimidation +3
Abilities:
- Action Surge. Once per day, Herman can take an additional action on their turn.
- Multiattack. Herman attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp | A solid gilded copper arm ring | A chorded gilded copper band, worn around the upper arm. | |
| 3 | Button | A loose green button. | ||
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp 3 sp | Money Pouch | Herman's money pouch. It has 5 gp, 1 sp and 20 cp in it. | ½ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |