Throor
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Altruistic, Tense, Personable.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Bisexual
Home: Keetee's Apothecary
Settlement: Port Stainden
Mother: Zey
Father: Ploolee Rienpup
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 11 | 8 | 9 | 10 |
-2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Survival +1, Arcana +2
Abilities:
- Hold Breath. Throor can hold their breath for up to 30 minutes at a time.
- Bite. Throor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Throor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Throor is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
2 | Dice | A standard six-sided die. | ||
1 | 2 sp | Gilded copper septum ring | A thick gilded copper hoop, worn through the nose. | |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
1 | 9 sp 1 cp | Money Pouch | Throor's money pouch. It has 7 sp and 21 cp in it. | ½ lb. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |