Soor Flelipup
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and grey fur with white stripes.
Personality Traits: Unperturbed.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Cleala's Arcane Apothecary
Settlement: Port Stainden
Mother: Fleli Teyetupup
Father: Foorit
Siblings
- Rhookol Flelipup - age 15 ♂
- Zuluma Flelipup - age 13 ♀
- Shrela Flelipup - age 7 ♀
- Teyetu Flelipup - age 5 ♀
- Kheyena Flelipup - age 1 ♀
- Wheameep Flelipup - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 6 | 11 | 10 | 12 |
| +1 | -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Arcana +2, Nature +2
Abilities:
- Hold Breath. Soor can hold their breath for up to 30 minutes at a time.
- Bite. Soor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Soor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Soor is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 25 gp 5 sp 8 cp | Engraved Quartz-studded ring | uncommon | A silver ring, with 2 large quartz stones inset and fine engraving work. | |
| 1 | 2 sp | Greatclub | common | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 1 sp 9 cp | Money Pouch | common | Soor's money pouch. It has 9 sp and 29 cp in it. | ¾ lb. |
| 1 | 7 gp 5 sp | Pearl necklace | common | A string of pearls of various sizes. | |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |