Dreerup Zeanpup

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face.

Personality Traits: Unperturbed.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Shrekin's Malty Beer-Sellers

Settlement: Port Stainden

Mother: Zean Meateepup

Father: Shrekin

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 6 8 11 11
-2 +2 -2 -1

ACHPPassive
Perception
Speed
12 2 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +2

Abilities:

  • Hold Breath. Dreerup can hold their breath for up to 30 minutes at a time.
  • Bite. Dreerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 6 gp Gold chain bracelet A short chain of tiny gold links.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 8 sp 4 cp Money Pouch Dreerup's money pouch. It has 18 sp and 4 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 cp Pewter ear ring A plain pewter hoop earring.
1 Picture of a house A printed image made using a Mirror of Frozen Image. It depicts a house.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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