Deerit

Male Otterfolk Druid

He is an adult otterfolk with black eyes and grey fur with light brown spots.

Personality Traits: Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Cleala's Arcane Apothecary

Settlement: Port Stainden

Mother: Rulutee (Deceased)

Father: Sooll Peappup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 6 9 12 10
+1 +1 -2 +1

ACHPPassive
Perception
Speed
12 12 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Medicine +2, Nature +3

Abilities:

  • Hold Breath. Deerit can hold their breath for up to 30 minutes at a time.
  • Bite. Deerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Wild Shape. Deerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Deerit is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice A standard six-sided die.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 9 sp Money Pouch Deerit's money pouch. It has 1 gp, 18 sp and 10 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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