Elwinil Sidil
Female Elven Housekeeper
She is an adult elf with grey eyes, long strawberry hair tied back in a knot, and golden skin.
Personality Traits: Honest, Impatient.
Alignment: neutral good.
Born: 263 AC (Age 537)
Orientation: Hetrosexual
Home: Mithalrn's Best Ropemakers
Settlement: Mablungir
Spouse: Pengolfior Felagnor Tarnriir
Mother: Amaredna Urwenda Sidil (Deceased)
Father: Salganeg Ganthiion Larethisdu (Deceased)
Children
- Nimlotas Elbede Sidil - age 407 ♀
- Aredal Serinde Sidil - age 373 ♀
- Annaiel Amarari Sidil - age 312 ♀
- Caranhil Celegod Tarnriir - age 304 ♂
- Voroos Tarnriir - age 258 ♂
- Urwenril Eledel Sidil - age 240 ♀
- Amraor Inglolor Tarnriir - age 155 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 10 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Elwinil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Pengolfior Felagnor" engraved on the inside. | |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 1 gp 5 sp 5 cp | Money Pouch | Elwinil's money pouch. It has 1 gp, 5 sp and 5 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |