Galair the Second
Female Elven Veteran Adventurer
She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin.
Personality Traits: Impatient, Personable, Upbeat.
Alignment: neutral.
Born: 311 AC (Age 489)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Didthorpe (immigrated from Deneuil)
Mother: Vardanen the First (Deceased)
Father: Nellaod the First (Deceased)
Siblings
- Galdfin the First - age 519 ♂
- Eilinal - age 479 ♀
- Inaris - age 397 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 12 | 12 | 9 | 11 | 10 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 44 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Halberd. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Perception +3, Intimidation +3, History +3
Abilities:
- Fey Ancestry. Galair has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Galair can take an additional action on their turn.
- Multiattack. Galair attacks twice.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 152 gp | Adamantine Chain Mail | uncommon |
Heavy armour. Base AC: 16.
Requires Str 13 to wear.
Gives disadvantage to stealth checks.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |
55 lbs. |
| 1 | 15 gp | Forgery Kit | common | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 20 gp | Halberd | common | A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed | 6 lbs. |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 1 sp 9 cp | Money Pouch | common | Galair's money pouch. It has 1 gp, 10 sp and 19 cp in it. | ⅝ lb. |
| 1 | Pouch of thyme | common | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |