Cyril Hatcher
Male Human Dairy Farmer
He is an adult human with amber eyes, short curly strawberry hair, a full beard, and light pink skin.
Personality Traits: Upbeat, Tense.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 768 AC (Age 31)
Orientation: Hetrosexual
Home: Dairy
Settlement: Doricham (immigrated from Port Smethborough)
Spouse: Orinoraedeh Hatcher
Mother: Arabella Podward
Father: Eugene Podward
Siblings
- Johnson Podward - age 39 ♂
- Addie Benedict - age 37 ♀
- Helena Podward the 2nd - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 7 | 9 | 9 | 13 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Spoken Languages: Common, Draconic (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Dragonborn Scale | common | The scale of a Dragonborn. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Orinoraedeh" engraved on the inside. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | common | The tooth from a large predator, strung on a leather chord. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Cyril's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Negotiable | Worg figurehead of cursed halfling tongue | uncommon | A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |