Boddin Cleaveanvil
Female Dwarven Housekeeper
She is an adult dwarf with brown eyes, dyed black hair in a bun, a long beard, and dark brown skin.
Personality Traits: Mean, Daring.
Alignment: chaotic evil.
She is a follower of Xor. (LE)
Born: 721 AC (Age 79)
Orientation: Hetrosexual
Home: Dáinóni's Best Masons
Settlement: Mudstoneton
Spouse: Nauglbun Cleaveanvil
Mother: Frerrin Cleaveanvil
Father: Bombhal Cleaveanvil (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 12 | 13 | 9 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 25 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Dwarven Resilience. Boddin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A game of mistars" |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. |
5 lbs. |
| 1 | 25 gp | "Spellships: 5 - The Final Voyage" (Illustrated) |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 sp 2 cp | Money Pouch | Boddin's money pouch. It has 22 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 gp | Ornate Lock | An ornate lock with "Nauglbun" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified oak sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |