Dwalialin Goldlamp

Female Dwarven Housekeeper

She is an adult dwarf with grey eyes, long styled strawberry hair, a big bushy beard, and light pink skin.

Personality Traits: Personable.

Alignment: neutral.

Born: 696 AC (Age 104)

Orientation: Hetrosexual

Home: Sturdytongs' Barbers

Settlement: Mudstoneton

Spouse: Constable Gimluin Goldlamp

Mother: Naughal Sturdytongs (Deceased)

Father: Faithful Iblun Sturdytongs

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 13 10 11 11
-2 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Dwarven Resilience. Dwalialin has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 5 cp Bucket common 2 lbs.
1 Child's drawing common A child's drawing of a horse.
1 4 gp 1 sp 5 cp Extravagant Quartz necklace common A gilded copper necklace, with a string of 3 small quartz gems.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 6 sp 2 cp Money Pouch common Dwalialin's money pouch. It has 2 gp, 6 sp and 2 cp in it. ³⁄₁₆ lb.
1 3 gp Ornate Lock common An ornate lock with "Gimluin" engraved on it. The dwarven equivalent of a wedding ring.
1 6 cp Pewter ear studs common A pair of pewter ear-studs.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

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