Primule Lleappup
Female Longfoot Housekeeper
She is an adult longfoot with hazel eyes, short brown hair in a side parting, and medium brown skin.
Personality Traits: Introverted, Oblivious, Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Olloton
Spouse: Droomeep Lleappup
Mother: Bella Bankgins (Deceased)
Father: Cosigo Bankgins
Siblings
- Robilbco Bankgins - age 45 ♂
- Alvannatle Cramer - age 42 ♀
- Belindima Dreenpup - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 10 | 8 | 8 | 9 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +1
Abilities:
- Lucky. When Primule rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Primule has advantage on saving throws against being frightened.
- Halfling Nimbleness. Primule can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Droomeep" engraved on the inside. | |
| 1 | 18 gp 4 sp | Grandiose Quartz necklace | A silver necklace, with a string of 7 medium quartz gems. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Mistars (Gaming set) |
A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white. Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically. |
3 lbs. |
| 1 | 1 gp 3 sp 9 cp | Money Pouch | Primule's money pouch. It has 11 sp and 29 cp in it. | ¾ lb. |
| 1 | 13 gp | Quartz-studded ring | A gold ring, with 3 medium quartz stones inset. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |