Khooreep Kheemapup

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.

Personality Traits: Mean.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Cheli's Magical Apothecary

Settlement: Caisden

Mother: Doctor Kheema Floonapup

Father: Theyekin Nielapup

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 13 11 13 9 9
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +3, Medicine +3

Abilities:

  • Hold Breath. Khooreep can hold their breath for up to 30 minutes at a time.
  • Bite. Khooreep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Khooreep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Khooreep is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 9 sp 5 cp Money Pouch Khooreep's money pouch. It has 27 sp and 25 cp in it. 1 lbs.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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