Demeep Sheyeypup

Male Otterfolk Druid

He is an adult otterfolk with black eyes and grey fur with brown streaks.

Personality Traits: Dull.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Cheli's Magical Apothecary

Settlement: Caisden

Mother: Sheyey Chelipup

Father: Froorit Doolipup

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 10 10 11 13
+1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Arcana +2, Religion +2

Abilities:

  • Hold Breath. Demeep can hold their breath for up to 30 minutes at a time.
  • Bite. Demeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Demeep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Demeep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "All mine" By Bofáin Taleforger

Fiction. A down on his luck dwarf inherits an adamant mineshaft. But how did his uncle die? And what of the rumors of something alive in the deepest caverns?
5 lbs.
1 10 gp "From Basket to Zigzag: A Book for Weavers" By Emeldida Eledhwen Pearson

A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise...
5 lbs.
1 2 sp Gilded copper ring A plain gilded copper band.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 3 sp 8 cp Money Pouch Demeep's money pouch. It has 2 sp and 18 cp in it. ⅜ lb.
3 Rusty nail A rusty old nail.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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