Pengooth Vorokil Nightmeaeth
Male Elven Plasterer
He is an adult elf with hazel eyes, brown hair in braids, a clean shaven face, and medium brown skin.
Personality Traits: Personable.
Alignment: neutral.
Born: 688 AC (Age 112)
Orientation: Hetrosexual
Home: Mithrod's Plasterers
Settlement: Mornmiren
Mother: Emelan Calauteth
Father: Mithrod Gildo Nightmeaeth
Siblings
- Emeldir Arwenri Calauteth - age 277 ♀
- Trainee Officer Eleg Edrahos Nightmeaeth - age 156 ♂
- Vannil Calauteth - age 133 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 10 | 8 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Persuasion +2
Abilities:
- Fey Ancestry. Pengooth has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Each chaotic place" | common |
By Vardir Annada Lard Not a particularly famous book, however it is well written. |
5 lbs. |
| 1 | 10 gp | "The Calamity: Theories and Facts" | common |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 1 gp 1 sp 5 cp | Money Pouch | common | Pengooth's money pouch. It has 9 sp and 25 cp in it. | ⅝ lb. |
| 1 | 5 cp | Painted wood necklace | common | A string of very large painted wooden beads. | |
| 1 | 3 cp | Pewter ear ring | common | A plain pewter hoop earring. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |