Fingony Shaudraha
Male Elven Leatherworker
He is an adult elf with brown eyes, very short black hair, a clean shaven face, and black skin.
Personality Traits: Jovial.
Alignment: neutral.
Born: 289 AC (Age 511)
Orientation: Bisexual
Home: Edhwe's Custom Pursemakers
Settlement: Mornmiren
Spouse: Elwindis Yavair Siltrathi
Mother: Serindanna Urweril Calauteth (Deceased)
Father: Engohir Shaudraha (Deceased)
Children
- Seridal Nimlir Siltrathi - age 373 ♀
- Sargent Lionil Saerolin Shaudraha - age 326 ♂
Siblings
- Saerlin Amrahor Shaudraha - age 523 ♂
- Finduilaari Rielal Calauteth - age 517 ♀
- Duilindiir Salgny Shaudraha - age 481 ♂
- Felair Shaudraha - age 423 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
8 | 15 | 11 | 13 | 10 | 11 |
-1 | +2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Head Knife. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Persuasion +2
Abilities:
- Fey Ancestry. Fingony has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Bees Wax | A small block of bees wax, wrapped in a scrap of cloth. | ||
2 | Chewed gum | A piece of chewed gum. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elwindis Yavair" engraved on the inside. | |
1 | 1 gp | Head Knife |
A Simple Melee weapon. 1d4
slashing damage.
Range: 5.
Properties:
Light, Monk
A large half-circle blade that is sharp on the rounded portion. The maneuverability of the blade edge make it useful for cutting curves. |
2 lbs. |
1 | 2 gp 3 sp 5 cp | Money Pouch | Fingony's money pouch. It has 22 sp and 15 cp in it. | ¾ lb. |
1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |