Timothy Crosby

Male Human Housekeeper

He is an adult human with blue eyes, short light-brown hair, a long beard, and olive skin.

Personality Traits: Oblivious, Serious, Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Crosby's Wrought Carpenters

Settlement: Stretwell

Mother: Avice Crosby

Father: Fred Crosby

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 11 8 10 11
+1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp Amulet common A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 4 sp 6 cp Money Pouch common Timothy's money pouch. It has 4 sp and 6 cp in it. ³⁄₁₆ lb.
1 Negotiable Sands of warm reminiscing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The timer is warm to the touch.

Download as Fantasy Grounds NPC

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