Shierup Thrulunapup the 2nd

Male Otterfolk Poacher

He is an adult otterfolk with black eyes (behind a pair of spectacles) and light brown fur with dark brown streaks.

Personality Traits: Pessimistic, Impatient.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: None

Settlement: Arnorworth

Mother: Thruluna Thrulunapup (Deceased)

Father: Carl Thrulunapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 8 9 7
-2 +1 -1 -1 -1

ACHPPassive
Perception
Speed
12 14 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +3, Acrobatics +3, Perception +1

Abilities:

  • Hold Breath. Shierup can hold their breath for up to 30 minutes at a time.
  • Bite. Shierup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Shierup can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Shierup knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 15 gp Map of Ataland A complete and accurate map of Ataland. Includes major settlements, features and waters.
1 2 gp 2 sp 5 cp Money Pouch Shierup's money pouch. It has 2 gp and 25 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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