Kidin daughter of Dáinráin

Female Dwarven Housekeeper

She is an adult dwarf with blue eyes, scruffy blond hair, a big bushy beard, and light brown skin.

Personality Traits: Daring.

Alignment: chaotic neutral.

She is a follower of Caspio. (CG)

Born: 750 AC (Age 50)

Orientation: Bisexual

Home: Hilltop Barley Field

Settlement: Pegmatitedeep

Mother: Dáinráin daughter of Mahalin

Father: Duralin Songhand

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 13 11 10 11
-2 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Dwarven Resilience. Kidin has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 7 gp "Cliffhanger" By Amber Rose

A trashy romance novel. Two men find love while on a grueling and dangerous mountain trek.
5 lbs.
1 6 gp "The Magic of Herbs: Healing Made Easy" By Doe Green

A book of traditional healing and treatments. Mostly incorrect.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp 9 sp 2 cp Money Pouch Kidin's money pouch. It has 2 gp, 7 sp and 22 cp in it. ⅝ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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