Bifhal Ferriteshoulder
Male Dwarven Housekeeper
He is an adult dwarf with brown eyes (the left of which is glass), short dark-brown hair in a side parting, a long beard, and medium brown skin.
Personality Traits: Responsible, Serious, Downbeat.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Glluin's Old-Clothes
Settlement: Pegmatitedeep
Mother: Glluin Ferriteshoulder
Father: Lóorn Ferriteshoulder (Deceased)
Siblings
- Naugerin Ferriteshoulder - age 42 ♂
- Flororn Ferriteshoulder - age 41 ♂
Half-Siblings (Mother's Side)
- Gimóin Ferriteshoulder - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 9 | 13 | 11 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Dwarven Resilience. Bifhal has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 9 sp 3 cp | Money Pouch | Bifhal's money pouch. It has 1 gp, 18 sp and 13 cp in it. | ⅝ lb. |
| 1 | Rusty nail | A rusty old nail. | ||
| 1 | 2 cp | Soap | ||
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |