Novice Gimarkûn Steeleyes

Female Dwarven Cleric

She is an adult dwarf with blue eyes, light-brown hair in braids, a big bushy beard, and light brown skin.

Personality Traits: Optimistic.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 704 AC (Age 96)

Orientation: Hetrosexual

Home: Temple of Caspio

Settlement: Pegmatitedeep

Mother: Dwalirin Steeleyes (Deceased)

Father: Thorarvi Steeleyes

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 12 11 9 12
-2 +1 +1

ACHPPassive
Perception
Speed
14 16 10 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Insight +2

Abilities:

  • Dwarven Resilience. Gimarkûn has advantage on saving throws against poison, and they have resistance against poison damage.
  • Spellcasting. Gimarkûn is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "The Road" By Cissy Garner

The most popular tales of Caspio's adventures, packed with romance and danger, these stories have been passed down via Oral Tradition for generations, and now are collected together in print for the first time. A holy book for the devout.
5 lbs.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 15 gp 4 sp 5 cp Money Pouch Gimarkûn's money pouch. It has 15 gp, 3 sp and 15 cp in it. ⅝ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.

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