Thórói daughter of Mîuin
Female Dwarven Miner
She is an adult dwarf with brown eyes, dark-brown hair in a plait, a big bushy beard, and medium brown skin.
Personality Traits: Candid, Impatient, Pessimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 602 AC (Age 198)
Orientation: Hetrosexual
Home: Darkeyes' Gold Mineshaft
Settlement: Pegmatitedeep
Mother: Mîuin daughter of Thórói (Deceased)
Father: Náinarin Pewterseeker
Children
- Durorn daughter of Thórói - age 117 ♀
Siblings
- Dwuith daughter of Mîuin - age 182 ♀
- Binadur daughter of Mîuin - age 178 ♀
- Kindin daughter of Mîuin - age 172 ♀
- Iblóin daughter of Mîuin - age 168 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 12 | 8 | 12 | 10 |
| +1 | +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 10 | 9 | 25 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Abilities:
- Dwarven Resilience. Thórói has advantage on saving throws against poison, and they have resistance against poison damage.
- Cave Digger. Thórói adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Mason's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 5 gp 7 sp 9 cp | Money Pouch | Thórói's money pouch. It has 5 gp, 7 sp and 9 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 2 gp | Pick, miner's | 10 lbs. | |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |