Naugluith Goldhammer

Male Dwarven Arch-Druid

He is an elderly dwarf with one grey eye (his left is covered by an eye-patch), thin scruffy strawberry and grey streaked hair, a full beard tied in a plat, and olive skin.

Personality Traits: Impatient, Evasive.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 532 AC (Age 268)

Orientation: Hetrosexual

Home: Naugluith's Local Apothecary

Settlement: Pegmatitedeep

Spouse: Farin Goldhammer (Deceased)

Mother: Boruith Goldhammer (Deceased)

Father: Tharráin Goldhammer (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 13 13 8 10
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 40 11 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2, Medicine +4

Abilities:

  • Dwarven Resilience. Naugluith has advantage on saving throws against poison, and they have resistance against poison damage.
  • Wild Shape. Naugluith can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Naugluith is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Their strange crime" By Meep Burton

Not a particularly famous book, yet memorable.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
2 Broken arrow A broken arrow, missing its tip.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Door Key The key to Naugluith's Local Apothecary.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp 2 sp Money Pouch Naugluith's money pouch. It has 1 gp and 12 sp in it. ¼ lb.
1 2 gp Ornate Key An ornate key with "Farin" engraved on it. The dwarven equivalent of a wedding ring.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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