Galdorn Iliathril

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with brown eyes, short curly dark-brown hair, and dark brown skin.

Personality Traits: Jovial, Optimistic, Upbeat.

Alignment: neutral.

Born: 740 AC (Age 60)

Orientation: Hetrosexual

Home: Copperspear's Apothecary

Settlement: Tonalitepeak (immigrated from Lath Amarir)

Mother: Arwenda Tinuvieen Seirbow

Father: Galdorn Netho Iliathril (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 10 11 10 11
+2

ACHPPassive
Perception
Speed
14 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2, Religion +2

Abilities:

  • Fey Ancestry. Galdorn has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Galdorn can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Galdorn is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common, Dwarvish (basic), Draconic (basic)

Inventory

Quantity Value Item Description Weight
2 Chewed gum A piece of chewed gum.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 10 gp Ink (1 ounce bottle)
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 4 sp 2 cp Money Pouch Galdorn's money pouch. It has 23 sp and 12 cp in it. ¾ lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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