Arnold Gamwort-Meyer
Male Dragonborn Veteran Adventurer
He is an adult dragonborn with amber eyes and green scales.
Personality Traits: Humorless, Responsible, Downbeat.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Orbastead
Mother: Beatrice Gamwort-Meyer (Deceased)
Father: Bung Meyer (Deceased)
Siblings
- Carlmac Meyer - age 52 ♂
- Joel Meyer - age 51 ♂
- Carl Meyer - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 8 | 10 | 11 | 9 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 36 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Survival +3, Perception +3
Abilities:
- Breath Weapon. As an action Arnold exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Arnold has resistance to poison damage.
- Action Surge. Once per day, Arnold can take an additional action on their turn.
- Multiattack. Arnold attacks twice.
Spoken Languages: Common, Draconic, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Another evil river" |
By Inelas Dahastar Not a particularly famous book, yet quite compelling. |
5 lbs. |
| 1 | 5 gp | "Each strange time" |
By Allie Caperun Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 3 | Button | A loose blue button. | ||
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 2 sp 9 cp | Money Pouch | Arnold's money pouch. It has 21 sp and 19 cp in it. | ¾ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |