Arnold Gamwort-Meyer

Male Dragonborn Veteran Adventurer

He is an adult dragonborn with amber eyes and green scales.

Personality Traits: Humorless, Responsible, Downbeat.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Orbastead

Mother: Beatrice Gamwort-Meyer (Deceased)

Father: Bung Meyer (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 8 10 11 9
+1 +1 -1

ACHPPassive
Perception
Speed
16 36 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Survival +3, Perception +3

Abilities:

  • Breath Weapon. As an action Arnold exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Arnold has resistance to poison damage.
  • Action Surge. Once per day, Arnold can take an additional action on their turn.
  • Multiattack. Arnold attacks twice.

Spoken Languages: Common, Draconic, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp "Another evil river" By Inelas Dahastar

Not a particularly famous book, yet quite compelling.
5 lbs.
1 5 gp "Each strange time" By Allie Caperun

Not a particularly famous book, but entertaining none the less.
5 lbs.
3 Button A loose blue button.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 2 sp 9 cp Money Pouch Arnold's money pouch. It has 21 sp and 19 cp in it. ¾ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.

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